Pastebin is a website where you can store text online for a set period of time. 14 min ago, Latex | You can use the comment box at the bottom of this page to talk to us. Tased players will follow the laws of physics, meaning they will move down slopes unwillingly. 11 min ago, C |

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The taser is exclusive for police officers, and attempting to identify guilty prisoners, the taser can sometimes stun them. 9 min ago, Latex | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}, local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}, return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))), player = game:service("Players").LocalPlayer, local NOZZLE_OFFSET = Vector3.new(0, 0, 0), RW, LW = Instance.new("Weld"), Instance.new("Weld"), RW.Name="Right Shoulder" LW.Name="Left Shoulder", RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5), LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5), RW.C1= clerp(RW.C1*CFrame.new(-.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-8),0),RW.C0,0.1), LW.C1= clerp(LW.C1*CFrame.new(.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(8),0),LW.C0,0.1), coroutine.resume(coroutine.create(function(), RW.C1= clerp(RW.C1*CFrame.new(-.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(-math.rad(-.1),-math.rad(-.1),-math.rad(3)),RW.C0,0.1), LW.C1= clerp(LW.C1*CFrame.new(.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(math.rad(.1),math.rad(.1),-math.rad(-3)),LW.C0,0.1), RW.C1= clerp(RW.C1*CFrame.new(-.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(-math.rad(-4),-math.rad(-4),-math.rad(-4)),RW.C0,0.1), LW.C1= clerp(LW.C1*CFrame.new(.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(math.rad(4),math.rad(-4),-math.rad(4)),LW.C0,0.1), Sounds["Gaster"].SoundId = "rbxassetid://345052019", Sounds["Gun"].SoundId = "http://www.roblox.com/asset?id=406913243", Sounds["Switch"].SoundId = "http://www.roblox.com/asset?id=388205678", Sounds["Explode"].SoundId = "rbxasset://sounds/collide.wav", Sounds["GasterTheme"].SoundId = "rbxassetid://323177357", function PlaySound(soundname, pitch, where, looped), if oldsound.Looped == true then return end, Sounds[soundname] = Sounds[soundname]:clone(), hand1Determination = Instance.new("Model", char), hand2Perseverance = Instance.new("Model", char), hand3Patience = Instance.new("Model", char), hand4Integrity = Instance.new("Model", char), hand5Bravery = Instance.new("Model", char), hand6Justice = Instance.new("Model", char), hand7Kindness = Instance.new("Model", char), if player == nil or player.Character == nil then return end, char["Left Leg"].CFrame = CFrame.new(Vector3.new(pos.x, pos.y , pos.z)), TeleportPart = Instance.new("Part",workspace), TeleportPart.Size=Vector3.new(0.8,0.8,0.8), local Fire = BrickColor.new(colorc[math.random(1, #colorc)]), TeleportPart.CFrame =(Torso.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), TeleportPartmesh = Instance.new("BlockMesh",TeleportPart), Torso.Transparency = Torso.Transparency - 0.2, char["Left Arm"].Transparency = char["Left Arm"].Transparency - 0.2, char["Left Leg"].Transparency = char["Left Leg"].Transparency - 0.2, char["Right Arm"].Transparency = char["Right Arm"].Transparency - 0.2, char["Right Leg"].Transparency = char["Right Leg"].Transparency - 0.2, char.Head.Transparency = char.Head.Transparency - 0.2, Crack1.Transparency = Crack1.Transparency - 0.2, Crack2.Transparency = Crack2.Transparency - 0.2, mouth.Transparency = mouth.Transparency - 0.2, Eye1.Transparency = Eye1.Transparency - 0.2, Eye2.Transparency = Eye2.Transparency - 0.2, MEye1.Transparency = MEye1.Transparency - 0.2, MEye2.Transparency = MEye2.Transparency - 0.2, parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)), parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)), parti.BrickColor = BrickColor.new("Black"), local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100), game:service("RunService").Stepped:connect(function(), parti.Transparency = parti.Transparency + 0.05, parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad, TeleportPartmesh.Scale=Vector3.new(2*i,2*i,2*i), TeleportPart.CFrame = clerp(TeleportPart.CFrame*CFrame.Angles(math.rad(10),math.rad(10),math.rad(10)),TeleportPart.CFrame,0.1), TeleportPart.Transparency = TeleportPart.Transparency + 0.1, for _,v in pairs(char.Head:GetChildren()) do if v.ClassName=="Decal" then v:remove() end end, for _,v in pairs(char:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end, for _,v in pairs(char:GetChildren()) do if v.ClassName=="Shirt" or v.ClassName=="Pants" or v.ClassName=="T-Shirt" or v.ClassName=="ShirtGraphic" or v.ClassName=="CharacterMesh" then v:remove() end end, char.Head.BrickColor = BrickColor.new("Institutional white"), shirt.ShirtTemplate="rbxassetid://535199088", pants.PantsTemplate="rbxassetid://532840011", mouth.BrickColor = BrickColor.new("Really black"), mouthMesh = Instance.new("SpecialMesh",mouth), mouthMesh.Scale = Vector3.new(2.5,0.1,0.8), weld(char.Head,mouth,CFrame.new(0,0,0),CFrame.new(0, .3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), Crack2.BrickColor = BrickColor.new("Really black"), Crack2Mesh = Instance.new("SpecialMesh",Crack2), Crack2Mesh.Scale = Vector3.new(0.3,0.7,0.8), weld(char.Head,Crack2,CFrame.new(0,0,0),CFrame.new(.2, .15, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -.2),char), Crack1.BrickColor = BrickColor.new("Really black"), Crack1Mesh = Instance.new("SpecialMesh",Crack1), Crack1Mesh.Scale = Vector3.new(0.3,0.7,0.65), weld(char.Head,Crack1,CFrame.new(0,0,0),CFrame.new(-.2, -.3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, .2),char), Eye1.BrickColor = BrickColor.new("Really black"), Eye1Mesh = Instance.new("SpecialMesh",Eye1), weld(char.Head,Eye1,CFrame.new(0,0,0),CFrame.new(-.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), Eye2.BrickColor = BrickColor.new("Really black"), Eye2Mesh = Instance.new("SpecialMesh",Eye2), weld(char.Head,Eye2,CFrame.new(0,0,0),CFrame.new(.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), MEye1.BrickColor = BrickColor.new("Institutional white"), MEye1Mesh = Instance.new("SpecialMesh",MEye1), weld(Eye1,MEye1,CFrame.new(0,0,0),CFrame.new(-.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), MEye2.BrickColor = BrickColor.new("Institutional white"), MEye2Mesh = Instance.new("SpecialMesh",MEye2), weld(Eye2,MEye2,CFrame.new(0,0,0),CFrame.new(.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), hand1DeterminationPosition = Instance.new("Part",suit), hand1DeterminationPosition.Size = Vector3.new(1,1,1), hand1DeterminationPosition.Transparency = 1, hand1DeterminationPosition.CanCollide = false, weld(Torso,hand1DeterminationPosition,CFrame.new(0,0,0),CFrame.new(-2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), hand2PerseverancePosition = Instance.new("Part",suit), hand2PerseverancePosition.Size = Vector3.new(1,1,1), hand2PerseverancePosition.Transparency = 1, hand2PerseverancePosition.CanCollide = false, weld(Torso,hand2PerseverancePosition,CFrame.new(0,0,0),CFrame.new(2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), hand3PatiencePosition = Instance.new("Part",suit), hand3PatiencePosition.Size = Vector3.new(1,1,1), weld(Torso,hand3PatiencePosition,CFrame.new(0,0,0),CFrame.new(-4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), hand4IntegrityPosition = Instance.new("Part",suit), hand4IntegrityPosition.Size = Vector3.new(1,1,1), hand4IntegrityPosition.CanCollide = false, weld(Torso,hand4IntegrityPosition,CFrame.new(0,0,0),CFrame.new(4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), hand5BraveryPosition = Instance.new("Part",suit), hand5BraveryPosition.Size = Vector3.new(1,1,1), weld(Torso,hand5BraveryPosition,CFrame.new(0,0,0),CFrame.new(-6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), hand6JusticePosition = Instance.new("Part",suit), hand6JusticePosition.Size = Vector3.new(1,1,1), weld(Torso,hand6JusticePosition,CFrame.new(0,0,0),CFrame.new(6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), hand7KindnessPosition = Instance.new("Part",suit), hand7KindnessPosition.Size = Vector3.new(1,1,1), weld(Torso,hand7KindnessPosition,CFrame.new(0,0,0),CFrame.new(0, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), AttackPosition = Instance.new("Part",suit), weld(Torso,AttackPosition,CFrame.new(0,0,0),CFrame.new(0, 0, 4)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), --------Gaster's Health of hands and hands, hand1Determinationhealth = Instance.new("Humanoid",hand1Determination), hand1Determinationhealth.DisplayDistanceType = "None", Determination = Instance.new("Part",hand1Determination), Determination.Size = Vector3.new(1,1.5,0.2), Determination.Position = hand1DeterminationPosition.Position, DeterminationMesh = Instance.new("SpecialMesh",Determination), DeterminationMesh.MeshId = "rbxassetid://430045961", DeterminationMesh.Offset = Vector3.new(0.09,0.1,0), Determination.BrickColor = BrickColor.new("Institutional white"), DeterminationOrb = Instance.new("Part",Determination), DeterminationOrb.Size = Vector3.new(0.3,0.3,0.2), DeterminationOrb.BrickColor = BrickColor.new("Really red"), weld(Determination,DeterminationOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), weld(hand1DeterminationPosition,Determination,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)), hand2Perseverancehealth = Instance.new("Humanoid",hand2Perseverance), hand2Perseverancehealth.DisplayDistanceType = "None", Perseverance = Instance.new("Part",hand2Perseverance), Perseverance.Size = Vector3.new(1,1.5,0.2), Perseverance.Position = hand2PerseverancePosition.Position, PerseveranceMesh = Instance.new("SpecialMesh",Perseverance), PerseveranceMesh.MeshId = "rbxassetid://430045961", PerseveranceMesh.Offset = Vector3.new(0.09,0.1,0), Perseverance.BrickColor = BrickColor.new("Institutional white"), PerseveranceOrb = Instance.new("Part",Perseverance), PerseveranceOrb.Size = Vector3.new(0.3,0.3,0.2), PerseveranceOrb.BrickColor = BrickColor.new("Magenta"), weld(Perseverance,PerseveranceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), weld(hand2PerseverancePosition,Perseverance,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)), hand3Patiencehealth = Instance.new("Humanoid",hand3Patience), hand3Patiencehealth.DisplayDistanceType = "None", Patience = Instance.new("Part",hand3Patience), PatienceMesh = Instance.new("SpecialMesh",Patience), PatienceMesh.MeshId = "rbxassetid://430045961", PatienceMesh.Offset = Vector3.new(0.09,0.1,0), Patience.BrickColor = BrickColor.new("Institutional white"), PatienceOrb = Instance.new("Part",Patience), PatienceOrb.Size = Vector3.new(0.3,0.3,0.2), PatienceOrb.BrickColor = BrickColor.new("Cyan"), weld(Patience,PatienceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), weld(hand3PatiencePosition,Patience,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)), hand4Integrityhealth = Instance.new("Humanoid",hand4Integrity), hand4Integrityhealth.DisplayDistanceType = "None", Integrity = Instance.new("Part",hand4Integrity), Integrity.Position = hand1DeterminationPosition.Position, IntegrityMesh = Instance.new("SpecialMesh",Integrity), IntegrityMesh.MeshId = "rbxassetid://430045961", IntegrityMesh.Offset = Vector3.new(0.09,0.1,0), Integrity.BrickColor = BrickColor.new("Institutional white"), IntegrityOrb = Instance.new("Part",Integrity), IntegrityOrb.Size = Vector3.new(0.3,0.3,0.2), IntegrityOrb.BrickColor = BrickColor.new("Deep blue"), weld(Integrity,IntegrityOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), weld(hand4IntegrityPosition,Integrity,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)), hand5Braveryhealth = Instance.new("Humanoid",hand5Bravery), hand5Braveryhealth.DisplayDistanceType = "None", Bravery = Instance.new("Part",hand5Bravery), Bravery.Position = hand1DeterminationPosition.Position, BraveryMesh = Instance.new("SpecialMesh",Bravery), BraveryMesh.MeshId = "rbxassetid://430045961", BraveryMesh.Offset = Vector3.new(0.09,0.1,0), Bravery.BrickColor = BrickColor.new("Institutional white"), BraveryOrb = Instance.new("Part",Bravery), BraveryOrb.Size = Vector3.new(0.3,0.3,0.2), BraveryOrb.BrickColor = BrickColor.new("Deep orange"), weld(Bravery,BraveryOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), weld(hand5BraveryPosition,Bravery,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)), hand6Justicehealth = Instance.new("Humanoid",hand6Justice), hand6Justicehealth.DisplayDistanceType = "None", Justice = Instance.new("Part",hand6Justice), Justice.Position = hand1DeterminationPosition.Position, JusticeMesh = Instance.new("SpecialMesh",Justice), JusticeMesh.MeshId = "rbxassetid://430045961", JusticeMesh.Offset = Vector3.new(0.09,0.1,0), Justice.BrickColor = BrickColor.new("Institutional white"), JusticeOrb = Instance.new("Part",Justice), JusticeOrb.Size = Vector3.new(0.3,0.3,0.2), JusticeOrb.BrickColor = BrickColor.new("New Yeller"), weld(Justice,JusticeOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), weld(hand6JusticePosition,Justice,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)), hand7Kindnesshealth = Instance.new("Humanoid",hand7Kindness), hand7Kindnesshealth.DisplayDistanceType = "None", Kindness = Instance.new("Part",hand7Kindness), Kindness.Position = hand1DeterminationPosition.Position, KindnessMesh = Instance.new("SpecialMesh",Kindness), KindnessMesh.MeshId = "rbxassetid://430045961", KindnessMesh.Offset = Vector3.new(0.09,0.1,0), Kindness.BrickColor = BrickColor.new("Institutional white"), KindnessOrb = Instance.new("Part",Kindness), KindnessOrb.Size = Vector3.new(0.3,0.3,0.2), KindnessOrb.BrickColor = BrickColor.new("Lime green"), weld(Kindness,KindnessOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), weld(hand7KindnessPosition,Kindness,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)), PlaySound("GasterTheme", 1, char.Torso, true), if hand5BraveryhealthDown == true then return end, WeldBravery = Instance.new("Weld",Bravery), WeldBravery.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), if hand3PatiencehealthDown == true then return end, WeldPatience = Instance.new("Weld",Patience), WeldPatience.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), if switchvalue == 7 or switchvalue == 5 then, if hand1DeterminationhealthDown == true then return end, WeldDet = Instance.new("Weld",Determination), WeldDet.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), if switchvalue == 6 or switchvalue == 4 then, if hand7KindnesshealthDown == true then return end, WeldKind.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), if switchvalue == 5 or switchvalue == 3 then, if hand2PerseverancehealthDown == true then return end, WeldPer = Instance.new("Weld",Perseverance), WeldPer.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), if switchvalue == 4 or switchvalue == 2 then, if hand4IntegrityhealthDown == true then return end, WeldInt.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), if switchvalue == 3 or switchvalue == 1 then, if hand6JusticehealthDown == true then return end, Weldjus.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), if hand7KindnesshealthDown == true then return end, if ShieldValueToGasterDebounce == true then return end, if ShieldValueToGasterDebounce == false then, local ShieldOfGaster6= Instance.new("Part",hand7Kindness), ShieldOfGaster6.Size = Vector3.new(18, 3, 18), ShieldOfGaster6.BrickColor = BrickColor.new("Lime green"), ShieldOfGaster6.CFrame= Torso.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local ShieldOfGaster5= Instance.new("Part",hand7Kindness), ShieldOfGaster5.Size = Vector3.new(18, 3, 18), ShieldOfGaster5.BrickColor = BrickColor.new("Lime green"), ShieldOfGaster5.CFrame= Torso.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local ShieldOfGaster4= Instance.new("Part",hand7Kindness), ShieldOfGaster4.Size = Vector3.new(3, 18, 18), ShieldOfGaster4.BrickColor = BrickColor.new("Lime green"), ShieldOfGaster4.CFrame= Torso.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local ShieldOfGaster3= Instance.new("Part",hand7Kindness), ShieldOfGaster3.Size = Vector3.new(3, 18, 18), ShieldOfGaster3.BrickColor = BrickColor.new("Lime green"), ShieldOfGaster3.CFrame= Torso.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local ShieldOfGaster2= Instance.new("Part",hand7Kindness), ShieldOfGaster2.Size = Vector3.new(18, 18, 3), ShieldOfGaster2.BrickColor = BrickColor.new("Lime green"), ShieldOfGaster2.CFrame= Torso.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local ShieldOfGaster1= Instance.new("Part",hand7Kindness), ShieldOfGaster1.Size = Vector3.new(18, 18, 3), ShieldOfGaster1.BrickColor = BrickColor.new("Lime green"), ShieldOfGaster1.CFrame= Torso.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0), parti.BrickColor = BrickColor.new("Lime green"), shieldparent6.Transparency =shieldparent6.Transparency + 0.1, shieldparent5.Transparency =shieldparent5.Transparency + 0.1, shieldparent4.Transparency =shieldparent4.Transparency + 0.1, shieldparent3.Transparency =shieldparent3.Transparency + 0.1, shieldparent2.Transparency =shieldparent2.Transparency + 0.1, shieldparent1.Transparency =shieldparent1.Transparency + 0.1, Torso.Transparency = Torso.Transparency + 0.2, char["Left Arm"].Transparency = char["Left Arm"].Transparency + 0.2, char["Left Leg"].Transparency = char["Left Leg"].Transparency + 0.2, char["Right Arm"].Transparency = char["Right Arm"].Transparency + 0.2, char["Right Leg"].Transparency = char["Right Leg"].Transparency + 0.2, char.Head.Transparency = char.Head.Transparency + 0.2, Crack1.Transparency = Crack1.Transparency + 0.2, Crack2.Transparency = Crack2.Transparency + 0.2, mouth.Transparency = mouth.Transparency + 0.2, Eye1.Transparency = Eye1.Transparency + 0.2, Eye2.Transparency = Eye2.Transparency + 0.2, MEye1.Transparency = MEye1.Transparency + 0.2, MEye2.Transparency = MEye2.Transparency + 0.2, game:service("RunService").Stepped:connect(function() wait(.5), if hand1DeterminationhealthDown == true and hand2PerseverancehealthDown == true and hand3PatiencehealthDown == true and hand4IntegrityhealthDown == true and hand5BraveryhealthDown == true and hand6JusticehealthDown == true and hand7KindnesshealthDown == true then, if JusticeAttackDebounce == true then return end, local PewJustice = Instance.new("Part",suit), PewJustice.BrickColor = BrickColor.new("New Yeller"), parti.Size = Vector3.new(math.random(.5,.5),math.random(.5,.5),math.random(.5,.5)), parti.CFrame = Justice.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)), parti.BrickColor = BrickColor.new("New Yeller"), local pad = Vector3.new(math.random(-2,2)/100,math.random(-2,2)/100,math.random(-2,2)/100), local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET), local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p), local laserShotClone = PewJustice:Clone(), laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewJustice.Size.Z / 2)), local bodyVelocity = Instance.new('BodyVelocity'), bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED, bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000), if hit.Parent:findFirstChild("Humanoid") ~= nil then, if hit.Parent.Name == char.Name then return end, if hit.Parent.Name == hand1Determination.Name then return end, if hit.Parent.Name == hand2Perseverance.Name then return end, if hit.Parent.Name == hand3Patience.Name then return end, if hit.Parent.Name == hand4Integrity.Name then return end, if hit.Parent.Name == hand5Bravery.Name then return end, if hit.Parent.Name == hand6Justice.Name then return end, if hit.Parent.Name == hand7Kindness.Name then return end, hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-3, HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063", HitSounds[soundname].Parent = hit.Parent.Torso, HitSounds[soundname] = HitSounds[soundname]:clone(), end end laserShotClone.Touched:connect(touch), if IntegrityAttackDebounce == true then return end, local PewIntegrity = Instance.new("Part",suit), PewIntegrity.BrickColor = BrickColor.new("Dark blue"), PewIntegrity.Position = Integrity.Position, local laserShotClone = PewIntegrity:Clone(), laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewIntegrity.Size.Z / 2)), negativevelocity = bodyVelocity.velocity*-1, hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7, p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)), if PerseveranceAttackDebounce == true then return end, if PerseveranceAttackDebounce == false then, local throwbone1 = Instance.new("Part",suit), throwbone1.Size = Vector3.new(0.2, 0.2, 3), throwbone1.BrickColor = BrickColor.new("Magenta"), local Weldbonepart2 = Instance.new("Weld",throwbone1), local throwbone1weld2 = Instance.new("Part",throwbone1), throwbone1weld2.Size = Vector3.new(0.4, 0.4, 0.4), throwbone1weld2.BrickColor = BrickColor.new("Magenta"), local Weldbonepart2weld2 = Instance.new("Weld",throwbone1), Weldbonepart2weld2.Part0 = throwbone1weld2, Weldbonepart2weld2.C1 = CFrame.new(0, 0, -1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local throwbone1weld1 = Instance.new("Part",throwbone1), throwbone1weld1.Size = Vector3.new(0.4, 0.4, 0.4), throwbone1weld1.BrickColor = BrickColor.new("Magenta"), local Weldbonepart2weld1 = Instance.new("Weld",throwbone1), Weldbonepart2weld1.Part0 = throwbone1weld1, Weldbonepart2weld1.C1 = CFrame.new(0, 0, 1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0), Weldbonepart2.C1 = CFrame.new(-3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0), Weldbonepart2.C1 = CFrame.new(3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0), local laserShotClone = throwbone1:Clone(), laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (throwbone1.Size.Z / 2)), hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5, PlaySound("Gaster", 1, PerseveranceOrb,false), local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p - PerseveranceOrb.CFrame.p).unit*1000), local hit, position = game.Workspace:FindPartOnRay(ray, char), local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p -PerseveranceOrb.CFrame.p).unit*300), local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus), local distance = (position - PerseveranceOrb.CFrame.p).magnitude, rp.BrickColor=BrickColor.new("Bright purple"), rp.CFrame=CFrame.new(position, PerseveranceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2), hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-20, if KindnessAttackDebounce == true then return end, local ray = Ray.new(Kindness.CFrame.p, (mouse.Hit.p -Kindness.CFrame.p).unit*300), local distance = (position - Kindness.CFrame.p).magnitude, rp.BrickColor=BrickColor.new("Deep orange"), rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2), ps.BrickColor = BrickColor.new("Toothpaste"), ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0), SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230", function PlaySpawnSound(soundname, pitch), SpawnSounds[soundname] = SpawnSounds[soundname]:clone(), local Shield6= Instance.new("Part",hand7Kindness), Shield6.BrickColor = BrickColor.new("Lime green"), Shield6.CFrame= ps.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local Shield5= Instance.new("Part",hand7Kindness), Shield5.BrickColor = BrickColor.new("Lime green"), Shield5.CFrame= ps.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local Shield4= Instance.new("Part",hand7Kindness), Shield4.BrickColor = BrickColor.new("Lime green"), Shield4.CFrame= ps.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local Shield3= Instance.new("Part",hand7Kindness), Shield3.BrickColor = BrickColor.new("Lime green"), Shield3.CFrame= ps.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local Shield2= Instance.new("Part",hand7Kindness), Shield2.BrickColor = BrickColor.new("Lime green"), Shield2.CFrame= ps.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local Shield1= Instance.new("Part",hand7Kindness), Shield1.BrickColor = BrickColor.new("Lime green"), Shield1.CFrame= ps.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0), parti.CFrame = ps.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)), hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50, Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1), Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1), Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1), Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1), Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1), Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1), if DetermiantionAttackDebounce == true then return end, if DetermiantionAttackDebounce == false then, head.CFrame = CFrame.new(char.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p), RandomGasterRotaion = math.random(-10,10), head.CFrame = clerp(head.CFrame*CFrame.new(RandomGasterRotaion,1*i,1*i),head.CFrame,.1), local ray = Ray.new(head.CFrame.p, (mouse.Hit.p - head.CFrame.p).unit*1000), local ray = Ray.new(head.CFrame.p, (mouse.Hit.p -head.CFrame.p).unit*300), local distance = (position - head.CFrame.p).magnitude, rp.BrickColor=BrickColor.new("Institutional white"), rp.CFrame=CFrame.new(position, head.CFrame.p) * CFrame.new(0, 0, -distance/2), head.CFrame = CFrame.new(head.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p), head.CFrame = head.CFrame*CFrame.new(0,0,1*i)*CFrame.Angles(0,0,0), decal.Transparency = decal.Transparency + 0.1, if PatienceAttackDebounce == true then return end, local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p - PatienceOrb.CFrame.p).unit*1000), local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p -PatienceOrb.CFrame.p).unit*300), local distance = (position - PatienceOrb.CFrame.p).magnitude, rp.CFrame=CFrame.new(position, PatienceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2), cy.Scale=cy.Scale-Vector3.new(.01*i,.01*i,0), local Tied = Instance.new("Part",hittorso), Tied.CFrame = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local Weld = Instance.new("Weld",hittorso), Weld.C1 = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), Tied.Transparency = Tied.Transparency + 0.1, if BraveryAttackDebounce == true then return end, local ray = Ray.new(Bravery.CFrame.p, (mouse.Hit.p -Bravery.CFrame.p).unit*300), local distance = (position - Bravery.CFrame.p).magnitude, local Bomb= Instance.new("Part",hand5Bravery), Bomb.BrickColor = BrickColor.new("Mid gray"), Bomb.CFrame= ps.CFrame*CFrame.new(xmathrandom,ymathrandom ,zmathrandom )*CFrame.fromEulerAnglesXYZ(0, 0, 0), Bomb.BrickColor = BrickColor.new("Deep orange"), p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0)), local explosion = Instance.new("Part",workspace), explosion.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), PlaySound("Explode", 1, explosion, false), explosion.Transparency=explosion.Transparency + 0.1, if hand1Determinationhealth.Health == 0 then, if hand1DeterminationhealthDown == false then, if hand2Perseverancehealth.Health == 0 then, if hand2PerseverancehealthDown == false then, if hand4IntegrityhealthDown == false then, if ShieldValueToGasterDebounce == false then, Python |

The Taser is the Laser Electrocution gear item in the Roblox catalog, which used to have the name "Taser," just like in Jailbreak.

3D View Free

Description Inaccurate Range

Pastebin.com is the number one paste tool since 2002. Press on the buttons to copy the numbers (Button Does NOT work for iOs, but you could still copy the ID’s). 19 min ago, T-SQL | Pastebin.com is the number one paste tool since 2002. In the March 2020 Sniper Update, the crosshair was missing and it had to be aimed with the mouse cursor. 9 min ago, Latex | 1607.

1 round Laser Electrocutor Do you need top Roblox gear codes?Roblox is an extraordinary platform, to play thousand of free and premium games.. More than 100+ million players play here multiple games. It is 1 of 4 items that are exclusive to the Police, the others being Handcuffs, Road Spikes, and the Riot Shield. This allows users to design their own games in Roblox studio. Acquired Ammunition Hello Robloxers, All Roblox games include gears to play the game. 13 min ago, Arduino |

Rating: 1. This can be used many times as the opponent will not be able to move at all.

When spawning as a police officer, the Taser will automatically be in the third slot of your inventory, though it can be changed via hot bar reordering. Favorites: 9 - I like it too! Simply pick and choose the ones that you like.

19 min ago, T-SQL | Check our huge list of all Roblox Gear Codes totally free.Find a lot of unique IDs and numbers for Periastron, Boombox, Infinity Gauntlet, Kohls Admin House and Car Gear in Roblox.

Accuracy There is an uncommon glitch where prisoners and criminals can obtain them, but it is useless in their hands.

24 min ago, T-SQL | These ranged weapon and gear ID’s and Codes can be used for many popular roblox games that allow you to customize your character and obtain various gears. Public BETA Release (April 21st, 2017).

Python | Affects Pastebin is a website where you can store text online for a set period of time. Code: 4456886461 - Copy it! The Taser is a non-lethal weapon that holds an electrical charge, which, if it manages to hit the target, ragdolls a guilty Prisoner or Criminal for 3 seconds. Genres

If a prisoner ragdolls, this shows the player is guilty and is able to be arrested. The Laser Electrocutor (formerly the Taser) is a gear made by ROBLOX on 6/1/12. The user can shock the opponent with it at close range, which causes their body to move all over the place while they become a ragdoll for a few seconds.

The same model is used in Redwood Prison.

Roblox Wikia is a FANDOM Games Community. The weapon has high accuracy but low range, and has a lengthy reload time.

14 min ago, Latex | You can easily copy the code or add it to your favorite list.

It should be noted that the ranged gear code list contains many different weapons. The user can shock the opponent with it at close range, which causes their body to move all over the place while they become a ragdoll for a few seconds.

Roblox Gear Codes – Find a lot of IDs in 2020.

13 min ago, Arduino | 24 min ago, T-SQL | This list is active and working in 2020.. Track Roblox ID Rating; money gang.

25 min ago, T-SQL | However due to the long reload, it is better to use the Baton or Sword.

Take your favorite fandoms with you and never miss a beat.

Type This makes the taser a pseudo-guilt detector.

Other Pastebin is a website where you can store text online for a set period of time. In the Power Plant Revamp Update, the Taser now has the ability to disable Jetpacks used by a criminal from flying. Share: View Comments. Joining the Police Team 26 min ago, We use cookies for various purposes including analytics.

In addition, real-life tasers could sometimes cause the victim to enter cardiac arrest, and perhaps even kill them. By continuing to use Pastebin, you agree to our use of cookies as described in the, --Converted with ttyyuu12345's model to script plugin v4, "http://www.roblox.com/asset/?id=82337638", "http://www.roblox.com/asset/?id=82337709". It should be noted that the ranged gear code list contains many different weapons.

Taser Roblox ID. 25 min ago, T-SQL | Added There is a glitch where a prisoner can spawn in with the Taser and Handcuffs after switching from police team to prisoner.

Pastebin.com is the number one paste tool since 2002. Rate of Fire



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