Allows players to have more success than normal when backing down a defender in the paint. High difficulty jumpers such as hop steps, spins, stepbacks, and pull-ups receive a shot percentage boost. Spin, half-spin, hop step, euro-step, cradle, reverse and change shot layup attempts receive a significant boost. When rolling off the pick and roll, a shot boost is applied if the layup or dunk attempt comes within a few seconds after catching the pass. Deep mid-range or 3PT shots taken along the baseline of the court receive a boost, whether it is off the dribble or off a catch. PICK & ROLLER – Increases shot percentage as the roller in a pick & roll. After grabbing a defensive board, deep outlet passes made up the court are more accurate. I had no problems to find them in older 2K games. This badge makes it tougher for the defense to get through or around screens. BREAK STARTER – Improves a player’s ability to make effective outlet passes after grabbing a rebound. You will get updates as soon as I find time to play the game. Allows players to have more success than normal when backing down a defender in the paint. QUICK FIRST STEP – Provides more explosive first steps out of triple threat and size-ups. This table is a personal project. CTRL + SPACE for auto-complete. The frequency of successfully tipped or intercepted passes greatly increases. how does this work ? Shot timing penalties for jump shots are reduced, making it easier to knock down attempts even when releasing early or late. Copyright © 2017-2020 Let's Play Index. POST MOVE LOCKDOWN – Improves the defender’s ability to defend post moves. DROPSTEPPER – Improves a player’s ability to effectively use dropsteps in the post. FASTBREAK FINISHER – Boosts a player’s Takeover meter when completing a dunk on a fastbreak. Gives offensive attribute boosts to teammates when on the floor. After a player has taken a small handful of shots, an additional boost to shot attributes is given for every subsequent shot, whether it’s a make or a miss. Boosts the ability to make running hooks, layups, or close range pull-ups while driving across the paint. PUMP FAKE MAESTRO – Decreases the penalty that comes from shooting after pump fakes. Boosts the speed and leaping ability of a player when he is chasing down an offensive player in anticipation of a block attempt. But some things you need to know first. CROSS-KEY SCORER – Boosts the shot percentage for layups when moving across the paint. LOB CITY PASSER – Improves the chances of completing a successful alley-oop pass. CORNER SPECIALIST – Gives a boost to shots taken near the corner. The CE table is provided "AS IS", without warranty of any kind! Gives the defender an advantage to read where the ball handler is going in the Read and React system. ... For example, I made a SG that had around 46 Badge Points that I tweaked 3x. Does that mean it got patched? BOX – Improves player’s ability to box out opponents. RIM PROTECTOR – Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates. Releases, previews, requests, and other modding discussion belongs here. Allows for the ball handler to start and stop quickly with unique stops and launches exclusive to this badge. The higher the badge level, the faster a player will be able to release all jump shots. I am just sharing it for all of you. When attempting to get open off screens, the player more effectively navigates through traffic. Post fadeaways taken far from the basket receive less of a distance penalty than normal. Gives a bonus to a player’s Speed With Ball attribute in fastbreak situations. I will not add any requested features. Close. When throwing an alley-oop pass, an attribute boost is given to both the passer and receiver to improve the chances of success. HANDLES FOR DAYS – Reduces the amount of energy lost when performing dribble moves. Archived. For example, an 80 overall only has 5 badge slots. Players hit by contact from a Brick Wall lose more energy than normal. DOWNHILL – Increases overall speed with the ball in transition. TIRELESS SHOOTER – Improves a player’s ability to make shots when fatigued. VOLUME SHOOTER – Boosts shot percentages as shot attempts accrue throughout the game. HOT ZONE HUNTER – Boosts the shot percentage for attempts taken in a player’s favorite spots. For every made shot from the beginning of the game, player receives a shot attribute bonus that lasts until the first missed shot attempt. A player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker for longer periods of time. you have a method of not getting banned on mycarrer nba games? I will try and keep the table updated with new patches but I have a life too. This CE table is just something that I personally use and just decided to share it with others. TIGHT HANDLES – Improves a player’s ability to break down their defender.

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