Minotaur is a large monstrosity evil in the  5th edition of the D&D role-playing game. The size of this creature is very large. Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. Minotaurs enter adulthood at around the age of 17 and can live up to 150 years. My namesake was famous for great magical ability. Find out what you can do. Speed. This creature of D&D is the expertise to narrate the Abyssal language. Check out how this page has evolved in the past. Unless otherwise stated, the content of this page is licensed under, Alternative / Supplement to Black Belt Gang FAQ's for the BMW Scarver.

Minotaur can also see at night. My namesake ran the entire breadth of Phoberos in order to warn the minotaurs of an Akroan attack. The Minotaur is a solid melee fighter; both your abilities and your traits complement this.

Age. The size of this creature is very large. Those who toss aside their troubled history are actually welcomed into communities such as Meletis, Setessa, and even Oreskos. • Age. Save my name, email, and website in this browser for the next time I comment. Living Construct. Within the walls of Skophos is a massive maze – a la Greek legends – is a tribe of minotaurs that value religious zealotry and prowess in battle.

• Horns.

View wiki source for this page without editing. • Sea Reaver. They combined a burning fury in battle with keen tactics that make them excellent commanders as well as valuable shock troopers. • Goring Rush. Fur covers a minotaur's upper body, coarse and thick on the head and neck, gradually thinning around the shoulders until it becomes humanlike hair over the arms and upper torso.

• Hammering Horns. They combine a burning fury in battle with keen tactics that make them excellent commanders as well as valuable shock troops. Half-Minotaurs have about a 40% chance to have a tail. Unless the target passes a strength saving throw equal to 8 + your proficiency bonus + your strength modifier, they are pushed back 10 feet away from you. Your Strength score increases by 1. Bonus Language. They are at home on the battlefield, willing to fight for their various causes. You have watched family members fight and die with those peoples of Arkos and those nearby Phoberos. See pages that link to and include this page. Your unarmed strikes now deal 1d6 + your Strength Modifier piercing damage instead of bludgeon damage. The first playable version of a Minotaur in 5e appeared in Unearthed Arcana for May, 2015. Take your favorite fandoms with you and never miss a beat.

as a playable race, and haven’t changed much. Languages.

Your size is Medium. Charisma is your spellcasting ability for these spells. Your base walking speed is 30 feet. It allows a caster to pull an enemy in and then electrocute them! • Languages. 5e 4e 3e 2e 1e 5th Edition Statistics. In terms of dangerous melee combatants (that might not benefit too much from spellcasting!

Reckless. My namesake was a respected leader of other warriors. After a Dash action, and at least 20 ft of movement, you can make one horn attack as a bonus action. It's about a 5% chance for a Half-Minotaur to grow hair over their entire body. Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Most Half-Minotaurs tend to grow more hair than humans and in more places. , you might want to consider being one. The Minotaur’s role in Theros is much different than in Ravnica, though, so read on to find out what their history is for any Theros campaign. Your base walking speed is 30 feet. Your Strength score increases by 2 and your Constitution by 1. • Alignment.

Notify administrators if there is objectionable content in this page. You learn the Undercommon language. Sea Reavers are the main minotaurs mentioned in the Unearthed Arcana shown above. The minotaur has nothing to offer the Rogue except a skill proficiency. • Alignment. • Ability Score Increase. Now, you can use Goring Rush to at least deal a tiny bit of damage. Learn more with our Lightning Lure 5e Guide. Krynn minotaurs believe in a strict code of honor, and thus tend toward law.

No increases to either Dexterity or Wisdom, and Strength-based monks simply aren't viable. • Horns. • Imposing Presence. You deal 1d6 + Strength piercing damage with your new natural weapon. And then you’re in a great position to use Hammering Horns as great combat control… and that +2 Strength to make it’s hitpoints go down, The Minotaur doesn’t change much with this guide; they’re still stuck in a maze, still doing evil stuff. Harness that power with out illusion wizard 5e Guide! If you’re looking for an option that would make any creature in your reach faint in fear, then look no further; the Minotaur 5E Guide has just the creature for you. You are never unarmed.

Their lore varies between settings, but minotaurs as a playable race are notably different from the Minotaurs listed in the Monster Manual. You learn the Aquan language. Age. Goring Rush and Hammering Horns are absolutely spectacular for the Fighter.

Conqueror’s Virtue.From a young age, you focused on one of the three virtues of strength, cunning, or intellect. Minotaurs typically stand well over 6 feet tall and weigh an average of 300 pounds.

Darkvision. Age. Be sure to avoid builds which rely heavily on your Bonus Action like two-weapon fighting so that you can capitalize on your racial traits. • Speed. Goring Rush and Hammering Horns are what make the horns matter. In the world of Krynn, the setting of the Dragonlance saga, minotaurs live in an honor‐based society where strength determines power in both the gladiatorial arenas and in daily life. • Ability Score Increase. Minotaurs enter adulthood at around the age of 18 and can live up to 150 years. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew. +2 Strength, +1 Constitution. Bonus Language. Strength and Constitution are unremarkable but still fantastic, but the Minotaur's real appeal is in its other traits. Your religious zeal can only be matched by your want for community… A valid reason to join an adventuring party.

You are constructed from necromantic energy, giving you vulnerability to radiant-type damage. Minotaur names are precious to them; they are the markings of a great hero! Notify me of follow-up comments by email. Your base walking speed is 30 feet. Ability Score Increase. Horns. My namesake is remembered for incredible generosity.

• Horns. Variants: Dragonborn (5e Race Variants/Subraces). Most minotaurs lean toward chaotic alignments, and they have a slight inclination toward evil. It is comparatively larger than humanoids, goblins, and many others. Conqueror’s Virtue.

The Minotaur doesn’t change much with this guide; they’re still stuck in a maze, still doing evil stuff.

Over 6 and stocky, but you’re still Medium.

Sea Reavers are the main minotaurs mentioned in the Unearthed Arcana shown above. The Minotaurs first appeared in the Guildmaster’s Guide to Ravnica as a playable race, and haven’t changed much. Your Charisma score increases by 2. You are a passionate soul, both in love and war.

Your size is Medium. Minotaur is a large monstrosity evil in the 5th edition of the D&D role-playing game. Abyssal Minotaurs are the children of Baphomet, the Horned King. Goring Rush gets you into melee quickly, and Hammering Horns allows you to tactically reposition foes without cutting into your attacks.

That forces it to make a Strength save (based on your Strength mod) or be pushed 10 ft away. They might be the animalistic Bloodhorns, the cannibal race of the Fellhide, or the fury-driven Ragegore. You cannot use this shove attempt to knock a creature prone. Minotaurs are split in twain. It is comparatively larger than humanoids, goblins, and many others. That forces it to make a Strength save (based on your Strength mod) or be pushed 10 ft away. Minorothe are minotaur that are covered in more fur than most, their eyes covered, however, they live in the Underdark, and have gained some magical qualities from their time in the Underdark. Check out how this page has evolved in the past. They are home on the battlefield, willing to fight for various causes. If you want to discuss contents of this page - this is the easiest way to do it. What an interesting choice for a Lawful Evil build. Race @ClickForCookies gave me idea and helped create and balance race and subraces. Your Strength score increases by 2, and your Constitution score increases by 1. When you reach 5th level, you can cast darkness once, and it recharges after a long rest. Minotaur.

A comprehensive list of all official character races for Fifth Edition. • Size. Mechanically, the Minotaur is a spectacular front-line martial option. Minotaurs enter adulthood about the age of 17 and can live up to 150 years. They are home on the battlefield, willing to fight for various causes. You gain proficiency with navigator’s tools and vehicles (water).

If this character moves with the speed of 10 feet and straight forward towards the target then the target got a gore hit. As such, the lore can be found on the official Waterborne Adventures Unearthed Arcana. Where the Minotaur monster is a fiend, the Minotaur race is a humanoid. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. Your kingdom, Skophos, is the dark reflection of the bastion of Akros. Your email address will not be published. You also get a free skill, but it's a Face skill which may be hard to use. Your size is Medium.

Minotaur 5e Race with Subraces. When generating a Half-Minotaur, if you feel the need, roll a percentile die. Within these walls, and amongst those wandering Phoberos they follow the dark god Mogis, who has led them on a trail of slaughter. Ability Score Increases. • Goring Rush. Something does not work as expected? After you attack something one size larger than you or smaller, you can use a Bonus action. Bone Defense. Ability Score Increase. While Minotaur ancestry is full of blood and strife, that doesn’t mean you are! Click here to edit contents of this page. Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action. In this mode you only need 4 hours of this state to receive the benefits of a long rest.



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