war thunder skill
Since higher levels of skill have diminishing returns in terms of Crew XP cost, you’ll later want to put skill points into vitality to help the loader take some hits and keep going. If you know what you're doing, most of the lineups are really great, especially the 4.3, 5.3, and 6.3 lineups. We already have 3,151 articles on our Wiki. Crew experience is gained in the form of "Crew XP Points", earned by participating in battles. People using other nations just leave, because they understandably dont want to use the M42 or something. The loader’s primary function is weapon reloading. War Thunder Dev Server 1.97 Viking Things: DEFYN: 7 months ago War Thunder Dev Server 1.97 viking stuff: DEFYN: 9 months ago The Ultimate Guide For Grinding Silver Lions (War Thunder) Spit_flyer: 10 months ago Just You And I (War Thunder Montage) [email protected] Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time, such as how quickly aircraft are repaired by ground crew, how fast the tank's loader can fit shells into the gun breech, how accurate bombers' gunners' fire is, or the amount of g-force that can be sustained before a pilot begins blacking out. I’m not going to go into detail about these skills, but my bottom line is that you should just keep Automatic Repair on and pay Silver Lions to repair your vehicles. Once you do come across it, it can become rather confusing. Soviet mid tier was the only one here that surprised me. This page was last edited on 31 August 2019, at 13:15. All rights reserved. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. Overview.
USSR meta sucks. When you hover over the skill, it will tell you how much of an improvement you get from. It’s not necessary, however, as experience will render the rangefinder obsolete, and the baseline skill can probably suffice. Medals are given to players to represent the achievement of notable or challenging milestones, similar to military decorations awarded in real life. Development. The maximum achievable crew level for aviation crews is 75, for tank crews is 150, and for naval crews is 100. Germany is easy mode. You want this to be improved so that if your gunner or your loader dies but your commander survives, your commander can replace the gunner or loader as quickly as possible and resume their vital roles. Hardened by storms (USSR): Reach levels 10 / 30 / 50 / 75 / 100 for one of the Soviet crews on ships. Or you might misjudge a strafing run and prune a few treetops with your wings (note: your aircraft warranty doesn’t cover using the plane for horticultural purposes). The first gunner skill, “Number of experienced gunners”, is important as each crew starts with a single skilled gunner, and if there is more than one turret position on an aircraft (quite likely on medium and heavy bombers) then the effect of skill points spent in the other areas is dramatically reduced if the number of experienced gunners skill does not equal or exceed the number of gunners. Other than that, I try and focus on: Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. These only matters if you disable automatic repair and have the tank in an active crew slot. If you want to eventually play RB then you should add keen vision and awareness, but they hardly matter at all in AB. Low rank planes repair quickly, and don’t cost much if you want to instantly get back into the fight, both cost and time increase quite sharply in the high ranks. Navy. The rangefinder is a separate skill you have to bind in your control settings, and although it is slow and somewhat limited in practical application, it will help immensely in learning the ballistics of a new gun you’re not familiar with. Additional skilled gunners are expensive for low rank planes at 240 crew XP; you can use the “Accelerated Training” option to purchase crew XP for golden lions, otherwise it’s a lot of saving up. 4. Crew XP points can be used by either clicking the "Crew Training" button on the Crew tab of the infocard on the left-side of the Hangar UI, or by selecting the desired crew and clicking the "Crew" button. This guide articulates how you should implement your Crew XP points. You can also read about the history of famous vehicles. Qualification is an exceptional skill of the crew in controlling this particular vehicle. The commander impacts the leadership skill, which provides all-encompassing small bonuses to EVERY crew skill. There’s a nice guide to skills on the War Thunder site that explains what each skill does. You want to focus on each skill until you’ve filled up an entire additional bar before moving onto the next. All the other guides I found were either outdated or just too long. The opportunity cost of that Crew XP investment is up to you. Very true, this is because they have a lot of different modifications of various ww2 vehicles that you can easily make into a lineup. The final tab, Qualifications, are specialisations that can be purchased (silver lions for the first specialisation, gold eagles for the second) for each aircraft once your crew reaches a certain level, and offer a hefty boost to a number of other skills. Press J to jump to the feed. Radio Operator/Machine Gunner: Agility +2. I recommend putting at least a little bit in there, although whether that makes a sufficient difference to be worth it is up to you. These two skills do not affect in-game combat, but rather allow you to repair your vehicles for free over time, if you uncheck "automatic repair" on the right of your line-up bar. A player does not have to activate an achievement to start it. 3. I always start with reloading, targeting, rangefinding, driving as first priority. So I am seeing a few people say the following tank crew kills should be focused on.
Leadership is next because it affects the first two. A player does not have to activate an achievement to start it. Driver skill is after that as it is useful. ALWAYS upgrade your crews to Expert. Crew skills are one of the aspects of this game. My Crusader III, Churchill III, and Excelsior stats are on par with my Ersatz, Panther II and Panther A stats. My 88 like never hullbreaks them. Therefore, you want to put your skills points for the loader into weapon reloading. The radio operator/machine gunner’s specialized skill is in radio operating skills, which affects artillery accuracy/delivery time, and the radio range at which enemy positions are reported on the minimap. The second level afterwards, "Ace," increases these skills by another 2 levels, adding up to a total 50% increase with a jump of 5 levels. War Thunder. The number of points accrued for crew experience depends on the research points obtained in a battle, as well as the game mode of the battle. It’ll take a while for a crew to become experienced enough to qualify for these, it’s worth waiting until you have a good idea of which planes you’ll want to keep flying before buying them. However, some achievements are tiered, so the previous level must be completed to start the next level. Nothing’s worse than a knocked out gunner. Expert: Obtain the Expert qualification for 1 / 3 / 5 / 10 / 25 crews.
The following 5 pages are in this category, out of 5 total. 4. In Arcade battles, every 100 will grant the player 3 crew XP points, but this higher rate also has the crew experience spread out among multiple crews. Also remember that crews retain their skills when changing aircraft, so if you’ve invested in gunner skills, especially skilled gunners, it makes sense to keep that crew in an aircraft with turrets. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to …
Driver skill is after that as it is useful. Once the title is selected, other players will see said title below the player's name while in battle. Speaking of mantlets, the US T34 needs a Nerf and hellcat to 6.0 when?
At that point, you want to start upgrading the Repair skill for each crew member in turn so that you can repair the damage done to your tank faster, which will prove to be extremely useful. Driver: Tank Driving +2 He determines your tank driving skill, which affects your tank’s efficiency in gear shifting which means that your tank will be able to drive, turn, and brake more efficiency. Commander: Leadership +2. After ww2 they get eastern, western AND domestic tanks. As well as upgrading components of your aircraft, your crews gain experience during combat that can be used to upgrade skills. Leadership is next because it affects the first two. Gunner: Rangefinding +2 (You can start out upgrading this, then drop out of the sequence later)
Whereas there's no way in hell the Leo 2 isn't waved around as gods gift to tankers. ___________________________________________. I mean its fucking thunderskill, let's take that info with a grain of salt. And I could go on. Challenges are similar to achievements, they can be completed at any time during the game and are divided into levels. Also player statistic access would be amazing too, i'd like to see how many of complaints regarding one nation or the other is justifiable by looking at who plays what and how they perform etc. Although your great skill and masterful tactical aptitude will surely ensure you emerge from most battles unscathed, every now and again, through pure bad luck or unsporting enemy behaviour, you might get shot down. a nice guide to skills on the War Thunder site. He determines your tank’s reload speed, and there will be many, many times when a split second of reload time is the difference between you killing or you dying. Overpowered? Your email address will not be published. Commander Repeat the above once (or twice, but I did once) more. With the gunner, you want to prioritize Targeting to enable you to acquire targets better.
With the diminishing returns of Crew XP, you’ll later want to invest in Agility. If there is a tie, the player with the highest score is given the award. In Realistic and Simulator battles, for every 100 the player will receive 1 crew XP point which would be distributed to the crew of the vehicle used. Anti-spam word: (Required)* Achievements are in-game challenges that players unlock and complete while playing the game. Where they differ is that challenges are divided by nation and require you to perform various tasks within the game. Press question mark to learn the rest of the keyboard shortcuts. Welcome, guideoui.com visitors. Titles are tags that players can unlock after doing specific tasks. The guide will exclusively focus on Tank Realistic Battles. Another way to obtain crew XP point is by purchasing them with Golden Eagles via the "Accelerated Training" tab on the top right corner of the Crew Training window.
Tanks like Panther A stomp T-34-85 in hands of skilled player. While writing this guide, We pick up many pieces of information from several sites for you. It goes Rank does not matter for 1-2 br, followed by skill does at a 2-5 br difference, and god mode as any difference of 5 br or more. Crew Skills Pilot skills apply to all aircraft, Gunner skills are only useful if an aircraft has turret gunners; if you’re not sure, check the “Number of gunners” shown on the bottom of the crew skills window. Driver: Driving Skill: Higer: less speed lost while braking, finding the 1st gear while starting to drive or turn from a standstill is faster.
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