Press the submit button and see what your new magical name is. Increasts the Armor Class of your party by (5 + Skill Level). On the newer, second site (RollForFantasy.com), Wait, there's even more! Water is a feminine element. Slows target creature to half speed. Aerokinesis - manipulate the air, wind, and gas. It will help you to generate 1000's of cool Elemental Names which you can use in books, novels, games, or whatever fantasy world you want to use it. Some are completely fantastical; others, such as theurgy, empathy, astral projection, and in some cases telepathy, are actual abilities that people can have, at least to some extents. Millennium item duelists are able to cast Shadow Magic. 8. Cures if asleep for no longer than one day per Skill Level. So in a sense it's not really a name generator, but hopefully it will help you with your magical works of fiction. The user can utilize different elements as a form of magic. No Spell Points are drained while in the air. 6. Duration is one hour per Skill Level. Some magic types can also be interpreted multiple ways. The elemental name generator generates 21 random fantasy elemental names each time you may use it in many places. Inflicts 1-6 points of damage per Skill Level as long as they remain nearby. Sorcery is usually viewed as malicious, and it will often corrupt both the wielder and the target. Duration is one hour per Skill Level. One way to look at this is that the dragon has the ability to live in the vacuum between the stars. origin, and it's associated meaning. May only be cast indoors. Always hits. but you might be pleasently surprised with the results. - Sorcery: Magic's evil counterpart. No Spell Points are drained while in the water. Fires five shots in a spread fashion, faster recovery time. (function() { Shows creatures and corpses on the minimap. - Magic: Obviously the most broad type as magic can be anything. Does nto work if hostile creatures are nearby (Ready Light is yellow or red). Magic type generator . Superpower Wiki is a FANDOM Comics Community. The items generated do not always play well in a standard D&D game, so careful consideration must be taken before simply granting a generated item to a player. Teleports your party to the central fountain of a chosen city. Inflicts 1-6 points of damage per Skill Level to target and any nearby creatures, including party. Drops 20 stars in a large radius around target, inflicting (20 + Skill Level) points of damage with each star. The names all relate to their respective element, which aren't limited to just the main four (air, water, fire, earth) in this generator. •Skills - Conjuring: I consider conjuration magic as magic which requires some form of energy, whether it comes from the person itself, from the arcane in the air or from life itself. All games mentioned in this site are copyrighted by their respective producers and publishers. Inflicts 1-8 points of damage per Skill Level. No time restriction on curing petrification. These names are classified according to the air, water, fire and earth, with the following classification of each name, and these names not classified as male, female and neutral, as most are generic. •Hirelings Allows you to set a magical beacon in the current location. I somewhat separated the names into 5 types of magic. Item must meet value requirements or it will break. Launches the party into the air and jumping sixty feet, taking no damage from the jump. Faster recovery time and explodes into nine shards. s.parentNode.insertBefore(gcse, s); Last updated: Friday 30th October, 2020. 5. - Bending: I consider bending as magic which utilizes existing energies to literally bend them to the will of the wielder. All codes are case-insensitive.1 ^* Active as of 2020-10-26 MTG ArenaTournaments Increases your party's Water Resistance by one point per Skill Level. Turns your party invisible, rendering them immune to attack. For these, there are less rules than for the next last 3 types. For example, 'Emotion Magic' can be seen as the control of emotions in other people or as magic which changes and grows stronger depending on how you feel. Drops 16 flaming rocks in a large radius around target, inflicting (8 + Skill Level) points of damage with each rock. - Ritual: Rituals take time and, in some cases, more than 1 person. 2. I consider types like 'Death Magic', 'Holy Magic', 'Fire Magic' and so on as types where pretty much anything goes. Party will become weak when Haste ends. Fires seven shots in a spread fashion, fastest recovery time. Inflicts 1-10 points of damage. May lay seven spikes maxiumum. Megates falling damage for the party.

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