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After exploring Manaan a little bit you may start to notice it is similar to Taris in the sense that the majority of the planet is a city. It's blatantly obvious, however, which choices will bring you to the dark side and which to the light side. If you didn't collect the Datapad then you'll need to tell them that the Sith offered you a job and when you refused they attacked you. Datapad: This item is optional to obtain however you can use it to convince Shasa that the Sith are evil or you can use it to convince the Selkath High Court that the Sith are evil when you're taken into custody after leaving the Sith Base. The ONLY reason I don't wanna be banished yet is because I still need to kill the last assassination target in the Gammorian (I know I spelled that wrong) mission. Then, go north through this small, empty room into the next room above. Well that's where you'll go to use Sonic Emitters as well - I'll let you know when to use them. There's also a footlocker by the west wall in the northwest corner: The token may be sufficient to convince the missing Selkath that the Sith are evil if you're highly persuasive, but more certain proof can be found in the training room Two practice droids in the north half of the training room are attacking a Selkath apprentice to the south: Beyond the door in the east wall in the northeast corner is a short corridor ending in another door, beyond which is a Dark Jedi Master flanked by a Selkath apprentice to either side: Focus on him: if Improved Energy Resistance is used, his two 'apprentices' go from being relatively harmless to completely harmless. i have gotten through several of the first patterns but the last two are much harder than the others. 3. Selkath: Here you will find a group of Selkath youth which are involved in the Kidnapped Selkath Youth Side Quest. Go to the small, vacant room to your right, where you'll find two footlockers. You won't have much to choose from so what to equip (Clothes, a Blaster Rifle, and so on) should all be no-brainers. oh well, i did'nt like that planet anyway it was definitely disapointing. The Knights of the Old Republic CD may have been removed. The one Jedi (who Trask tells you was accompanying Bastila) will kill the Sith Jedi, but only to be killed by a random explosion herself. In addition, you'll get 600 experience points! There may be a hardware conflict in your system. Then, go back into the water. What for, you ask? When he's dead, make sure to search his body for a considerable amount of Credits, and his robes as well. Follow the survivor outside onto the Sea Floor your first time here and watch the scene of him being attacked by the Firaxa Shark. Fill injector pod To decrypt the card you need to solve the patterns with math mathmatics. While your high standing among the off-worlders on Manaan may bring you some leniency from them, being a successful swoop rider brings you no credit here, human. kotor how to not get banned from manaan. Transfer from injector to container Both locations are marked on my map above. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. They are many and too numerous to document. The familiarity you gained in your successful defence of Sunry will aid you here, human. Go forward through the door now, and through another door, where you'll run into a Twi'lek. Go forward from the leftmost airlock, and when you can go right or left, go left. CHAUNNA played into a mini size of ground with 6 + 3 a side format & concept. Eventually you'll be told by Trask to get your gear and get moving. and then "[Persuade] Talk or something may happen to her.". Here, you can go up or left. You can basically hack the computer system or repair the broken droid within the room you're in. Juhani's Past (Can start anywhere but Dantooine) For locations on every point of interest check my Manaan Companion Guide. A broken droid is by the west wall, flanked on either side by a Sith war droid identical to the War Droid Mark IV of the security checkpoint. Off of this corridor are several rooms, some of which with goods, others of which have pressurized doors that'll lead you into the oceans of Manaan. Working for the Republic and entering the Sith Embassy to steal information or retrieve data the Sith had stolen. Three Selkath are lying on the floor of the medical room, two dead and one dying: This appears to be a small token of a personal nature. The missing Selkath are in the dormitory, but it's worth exploring the medical and training rooms first. Both sides are pursuing open acts of war against each other and you just end up tossed in the mix. From here, clear out the rest of this corridor along with Trask of any remaining evil foes, collecting goods (if any exist) on the dead corpses in the area. I have never done this i figured the conversation to be arrested upon return wouldnt even trigger without the star map being found. It's definitely worth visiting here a few times throughout the game since the vendor here sells some of the best items in the entire game. Even if you answer the questions correctly you'll still ruin your reputation on Manaan - most Selkath will refuse to even talk to you. On your way back to the surface it's possible you'll run into Calo Nord if this is your first planet after Dantooine or Darth Bandon if this is the 4th planet. Helped me out ode got it on first try doing this lol thank you, https://www.neoseeker.com/forums/3375/t254726-interragation-with-sith-spy-in-republic-embassy-please-help/, Youre awesome I have all kinds of persuasion and I still wasnt getting the job done, Dude, your character is the only one who CAN have points in persuade, what on earth were you thinking? If I report this violation to my superiors the Republic will be banned from Manaan - but I do not wish to do this. 1. Board of CHAUNNA Federation for India ( ), All Rights Reserved By I have this datapad as proof that the Sith are up to no good! Go forward through the door now, where you'll find a purple force field blocking your way through one of the corridors. When they are slain, inspect their bodies for. En route you'll run into Darth Bandon and two Jedi Knights. There's a footlocker by the east wall in the northeast corner of the room beyond: Beyond the door in the east wall is the south end of a short corridor leading to a junction to the north: to the west end is a door in the north wall labelled Dormitory, to the north end is a door in the east wall labelled Training Room, and to the east end is a door in the south wall labelled Medical Room. There's a footlocker to the left by the north wall in the northwest corner, and another to the right by the south wall in the southwest corner: Beyond a door in the east wall is a small chamber with another footlocker by the southeast wall, which is mined: This datapad will convince the missing Selkath in the dormitory that the Sith are evil without persuasion. Going through the other door out of this room will lead you to a melee of Republic and Sith soldiers going at it. 2. Engage the five or so Sith enemies in this large winding corridor, making sure to check all of their bodies for goods when they've fallen. Even if you try to sneak past her, she challenges you: The Sith diplomat Commander Grann and four war droids came down in the elevator: if you did likewise, you're moved behind the console to the north, nearest to the Sith security officer: Do not turn your back on her or the Sith diplomat, as both have the ability to Sneak Attack. 3. Swing left into this corridor and swing away at the droids to kill them all. When you do this, in this order, and you do it properly, you'll explode the kolto machine, putting the beast that was going insane to rest. But doing both will net you extra experience and take care of the foes in that room good and quick. For the most part the only thing you really need to use the PCs for in the Sith Base is to disable the Force Field in the Security Room. Genoharadan: At this location you'll find someone named Hulas who will only speak with you about the Genoharadan Side Quest if you're alone. Answer his questions as honestly as you want, or straight-out lie; simple facts when the trial gets underway will set you free my dear man. Make sure to search their bodies to see if they have anything (such as Credits and other goods), and heal if need be (although you shouldn't have to). Indeed That would explain the reason a passcard for entry was found on your person. Additionally you'll find 2 Antidote Kits in a footlocker in the corner of the room, vital to heal yourself of the poison the Selkaths can put upon you. There are numerous Side Quests for you to pick up and complete on this planet, if you'd like to see the map location for where you can find all of them check my Manaan Companion Guide. Transfer from injector to container. Light Side Points: (Video of me overloading the Kolto Tank) Repogram the harvesting machine and cause it to explode. You'll find a broken droid you can fix and use for yourself if you want. In the footlocker in that room, you'll find2 Antidote Kits. concerts at dos equis pavilion 2021 missouri party rentals missouri party rentals Transfer from injector to container Here on the bridge you'll face off with a slew more of Sith foes. Beyond a door labelled East Barracks in the south wall is a small barracks with a Sith grenadier with a Disruptor Rifle and three Thermal Detonators at its east end and a Sith heavy trooper at its west, which is mined with a footlocker by the northwest wall. The corridor to the west curves north to the door of the training annex. Within you'll fight two more Sith foes. This part of Manaan is where you'll want to go if you'd like to participate in some Swoop Races. i could'nt figure it out either. Red Smoke PC: How this room works is rather straight forward, the vents will deactivate in an ascending/descending order throughout the whole hallway. Tell him that not only did you find the young Selkath and turn them away from the Sith, but you found his young child and turned her away from the Dark Jedi path as well. This information will set you free - that's why it was so vital to go that deep into the Sith Base! Okay, I did it. The Data Module is required to give to Roland at the Republic Embassy and the Datapad solves the Kidnapped Selkath Youth Side Quest, it's also a get out of jail free card for what comes next. You felt like showing the Sith who was boss after they tried to lure you to the dark side or offer you a job. 5. Transfer from injector to container As you do, an elite pilot named Carth Onasi will contact you and Trask and tell you to get to the bridge of the ship immediately to help protect Bastila. Behind you and to your right are two more doors we need to explore. You'll be able to speak with both Kono and Sami after you stop the depressurization process. 9. When you follow him, he'll tell you to keep moving and then a shark will kill him! 4. Obtain the Environmental Suit & Sonic Emitter the contacts in a potential relay are quizlet . kotor how to not get banned from manaan. As you approach the door off of the bridge, you won't be allowed to go through unless you first level up (so do so). Kono & Sami: When you first meet these two they'll try to kill you. what are the answers to decrypt the card? You have two approaches to reaching the Star Map, the first is to put toxins into the Kolto Harvester which will poison the water (Dark Side Points) or you can overload the Kolto Harvester and blow it up (Light Side Points). Head back to the submarine at the Republic Embassy and work your way back to where the Twi'lek was. The Data Module is found on a Broken Droid in the western portion of the Sith Base near the entrance (pictured below). As you go through this next corridor, a lone Sith soldier will be waiting for you. The fish people would ban you from Manaan, so you couldnt go back. elma, texas to austin texas bill costner biography. Fill injector pod 2. This guide is designed to be used as a companion while you're playing the game, hence the name "Companion Guide". You'll need to move leftward now. Listen to him and be on your way. Although there are seemingly many doors out of this winding corridor area, all but one are broken. But when the conversation is over, you can certainly go back up to the surface yourself and take care of the final side quest on this planet Head back up to the surface and work your way to the Ahto City Cantina vicinity. If you received the token from the dying Selkath in the medical room then it can still be hard to persuade them (unless Bastila is in your party to do so if you fail), or the datapad from the footlocker in the Dark Jedi Master's private chamber at the east end of the training room can convince them without any further persuasion: There's a footlocker by the north wall in the northwest corner: Return to Shaelas in the mercenary enclave of Ahto West, leaving the base via the elevator to Ahto East. Engage the foes in battle and do them both in for 75 experience a pop. BCFI divided into the different segment to get close working for players and technical of the sport, and for the same. Of note, I dont have any skill points allocated to persuade, but Ill be pretty pissed if that by itself makes this mission impossible Any suggestions on the correct order to break the prisoner? The Hrakert Rift is the final location on Manaan that you'll be visiting and where you'll find the Star Map. The story goes like this - basically, the Republic has broken the treaty with the Selkath and the Sith and has gone underwater in Manaan. Much like the other merchant on Manaan, if you help get Sunry acquitted during his murder trial you'll receive discounted prices at Tyvark's store too. While you have proven the Sith to manipulative and deceitful in their activities here on Manaan, I believe you will have a much harder time defending your actions now. You can actually refuse the credits, and you'll get Light Side points if you want. To the left of the door you came into this room via, there's a mine on the ground. The only way you can hurt them is to activate the Sonic Emitter when they go at you. Posted by on 16.6.2022 with cdph interview questions on 16.6.2022 with cdph interview questions 4.National Club League. Another footlocker near the front-end of the hangar will reveal 3 Antidote Kits. Your computer may not be 100% DirectX 9.0c compatible. Kill the easily destroyed Jedi Knights first, then take out Darth Bandon himself, who is surprisingly weak, even with that double-bladed lightsaber of his. My Companion Guide will show you an overview of each location on each planet along with any points of interest on that map you can visit. Take out his shield and go in for the kill. Dump container pod Remember how we met up with the young Selkath back in the Sith Base and how you turned them back and told them to head back to Ahto City? Prior to speaking with these Selkath you'll want to explore the room in this Training Annex to the southeast. 6.National Youth Cup. Work your way into the next room and take out the Selkaths. Transfer from injector to container Below are the two different approaches that you'll have for disabling the Kolto Harvesting Machine along with the ramafications of each action. 16 Jun June 16, 2022. kotor how to not get banned from manaan. After talking with them and learning how you can reach the Star Map you'll be given the option of killing them for Dark Side Points. This corridor is patrolled by a Sith heavy trooper: The corridor to the east of the security checkpoint and secondary entrance curves north to a door labelled Flow Control Room, beyond which is the south end of flow control: a Sith captain stands by the south computer power conduit, while a Sith war droid stands in the southwest corner and two Sith elite troopers stand just beyond, to the south of the corridor exiting to the west. You can find Sunry in the holding cells just south of where you meet Elora. Kill the easy foes and search the footlocker at the left side of the room for a Frag Grenade,Concussion Grenade, and Poison Grenade. 8. The room that leads to the submarine is located deep in the Republic Embassy. If you speak to it: You can now enter the base without a passcard. Manaan: Going for a Swim. There is no one way to do this, you basically just keep trying different things until it eventually works. For whatever reason, Trask goes to hold him off so you can get to the escape pods. There's also a footlocker by the east wall containing some droid utilities: However, you're here to retrieve the remains of the Republic Probe droid opposite: This is an encrypted data module retrieved from the remains of a Republic droid. Talk to Roland at the reception desk and ask him about the Star Map, he'll have information for you but will be unable to tell you anything until you help him out first. Your Arbiter will basically blow the case for you, but you shouldn't interrupt him until he tells the court you are insane. Here you'll fight a heavily armed Sentry Droid. This is referring to the Sith prisoner on Manaan who has the access code to the Sith base. Choose to decrypt the passcard, interrogate the Sith or just break into the Sith Base We'll continue to insert new tips and different strategies throughout the walkthrough in the coming weeks. The harvester malfunctioned! You know where you go on the active menu to use enhancements and activate shields? You don't have to interrogate the prisoner. The door at its south end opens to reveal a room containing another trio of Dark Jedi. Additionally there's a locker with someone stuck inside of it. At the end of the path, you'll find the Star Map. Worry not my friend - tell them the truth and you'll be quickly released, with their thanks. The most direct route to complete your mission for the Republic is through the north door; beyond the east door is the secondary entrance to the base via the transport from the Sith private docking bay, and the flow control room further to the northeast.. Droid Repair []. 6th Answer: 7. You, of course, only need to do that if you previously left to do the above side quest. What this means is there is a chance that you'll get a dialogue prompt from your Companion like [So and so looks like they want to speak with you] which will advance their personal story line - or you might get an NPC that approaches you and starts one of the Companion Side Quests. Then continue on your merry way. The desk has a computer panel which gives you the same options as that of the north computer room unless you overloaded its power conduit to kill the Sith. Following the time when you get your equipment and gear yourself up, Trask will automatically join your party. (Optional) Yavin Space Station - As you obtain more Star Maps more supplies will be stocked at this space station. It's not that simple, however! Fill injector pod The elite Sith soldier in there should have on his person an Ion Blaster and Prototype Vibroblade. Confirm his joining of the party and then listen to him as he tells you to use his knowledge of the override codes to open the locked door (since it's locked due to an automatic lockdown). kotor how to not get banned from manaan. From here, head back to the Republic Embassy. When you pass through this area for the first time you'll be asked to pay the 100 Credit docking fee for Manaan. and then "[Persuade/Lie] Perhaps we would give you back to the Sith, but keep him. Indian players shall ready for below mentioned tournaments. Perhaps someone who knew this Selkath would recognize it. You'll have the opportunity to [Force Persuade] your way out of jail and not pay anything if you go this route. Some story events will be marked too along with rare or good items if I felt that they were worth mentioning. You can complete the mission for the Republic simply by exploring the southwest section of the base closest to the entrances, without encountering any Force users or, if you enter from Ahto East, any mines. When you first arrive and step outside the Docking Bay you'll be greeted by a Republic soldier arguing with a Sith soldier, you'll be able to talk with the Republic soldier after and ask him a bunch of questions. He sides with the Republic and was simply curious about everything that was going on. Talk to him, calm him down - hell, even offer to bring him back up to the surface. This door will open for your character (so no worries about changing to Trask this time). There will be a computer to the east you can use to download the entire map for the area if you'd like. The door to your left is a dud, so the only other option is so go up and through the door there. You don't have to interrogate the prisoner. Kill them all, then run down the corridor and swing left at the end of it. You're going to want to head to the Republic Embassy next where you'll want to speak with Roland and give him the Data Module. Just south of the Sith Base you will find a droid shop run by Yortal Ixlis, if you help get Sunry off the hook in the Sunry Murder Trial Side Quest then this shop owner will offer you a discount on everything he sells. Pay close attention and inch your way through this hallway to finish. Inside the Kolto Control area you'll come across two people, Kono Nolan and Sami who will initially try to kill you. You've lived up to your side of the deal, now it's time for him to live up to his. In that room with the Twi'lek mercenary, you'll find two footlockers. Keep in mind that if you decide to put toxins into the water you will be banned from Manaan unless you answer questions correctly when the Selkath Court interrogates you. Anyways just like Tatooine and Kashyyk, you will be required to pay a docking fee of 100 credits in order to be able to leave the docking area, though you cannot persuade him to reconsider normally (force . Talk to him and he'll ask you about why the Republic is hiring mercenaries. If you really want to do the interrogation and you don't have any Persuade or Charisma, I believe the only path is to try , followed by . Good times. 1.World Beach Chaunna League. After you refuse or pay her you'll have the opportunity to speak with the Sith again and earn some Dark Side Points. Hotel (Sunry Trial): While doing the Sunry Murder Trial Side Quest you will need to visit this hotel and speak with the manager as well as two of the guests that are staying here. As you enter the next room you'll find Carth Onasi, in the flesh. How do I get out of the Manaan Sith Base without being arrested? Don't let them hit you as they'll one shot you just like the other guy. He'll offer up a credit reward for you. Leviathan - Once you obtain 4 of 5 Star Maps you'll automatically be picked up by the Leviathan when traveling to another planet, Tatooine - Here you'll be able to get a new party member HK-47, Kashyyyk - During the story quest of Kashyyyk you'll be joined by Jolee, a new party member. The escape pod, on the other hand, lands on the Sith-occupied planet of Taris below. BCFI As an apex body on behalf of WFCIB into India & for Indians living world over for conducting & planning competitive & friendly tournaments within India or outside of the country along-with Schools, Colleges, Universities and States through affiliated Organisations on an amateur basis for all age divisions & categories. Be nice to the planet and access fuel tank pressure control. After disabling the force field, return to the corridor exiting the security checkpoint to the north and follow it around a bend to the northeast where it ends in a door, beyond which is a room containing a trio of Dark Jedi: The two remaining Dark Jedi receive bonuses depending on your character level: The east door is labelled Flow Control Room, while beyond the north door is a short corridor leading to the south door of the security room, which is divided by a force field. Sith: On your first trip through this area you'll be stopped by a group of Sith who demand you pay a toll. However, if you switch him to the head of the party (as he recommends) and use his Security skill, he can again override the locked door, granting you access to the next part of the ship. If you ban us, I'll tell that the kolto is destroyed! It'll get you Light Side points, but feeding poison into the ocean will get you Dark Side points and kicked off of Manaan. Go back to the beginning of this corridor and through that door, into the next corridor. Tell him what happened below, and he'll thank you, give you experience and Credits and bid you adieu. Events: Every Docking Bay area in the game is an "event location". If you try to use the door control to the left on the east wall: To get through to the east side, exit and use the door control for the first pressure door to the north: Once inside the empty chamber, use the flow control in the south wall: Now you can open the three remaining pressure doors to the east to access the corridor beyond. Switch to him and open the door, then switch back to your character and walk through to the corridor ahead. Last but not least, when playing the game I liked having a checklist that reminded me of how and where to update the story on each planet, so I have included that at the top of each page too. In them you will find 2 CryoBan Grenades and 2 Medpacs. Basically, so long as you hit both Door Controls in the main room you'll be able to pass through each corridor with no issue. Those who are looking to play the way of Luke Skywalker will find help within this guide and walkthrough, but some parts might be incorrect for the path you choose. Light Side Points: (Video of me overloading the Kolto Tank) Repogram the harvesting machine and cause it to explode. The movement underwater is extremely, extremely slow moving. It's not my fault! Here, you can go forward through a door or left into a corridor full of patrol droids. 8. The door before the submarine will say "Restricted Access" which isn't true anymore, since Roland Wann gave you a passcard. Below is a list of every Companion Side Quest in the game. Carth will again contact you and tell you that since the number of Sith ahead are great, you're going to need some assistance. Chaunna (6 a side soccer) sport should be a beneficiary venture for all our members to achieve all long-medium & long-term goals to ensure the talent and rich standard of Chaunna sports. Easy! Talk to him in the Cantina and, if you haven't yet talked to him up to this point, he'll tell you that he's curious what happened with the young Selkath that are basically missing in Ahto City. 6. This way you won't get banned. Sonic Emitter (SE): There are two of these hidden in the Hrakert Station, one is marked (SE) on my map above. Keep that particular part in mind for the final side quest of the planet (in a little while). Engage him in combat and then head left and down the adjacent corridor to another door. With that in mind, go into the next room when the coast is clear and examine the bodies. Korriban - It's typically best to save the Star Map on Korriban for last; after finishing the Leviathan. Once through the door, more Assault Droids will be there to greet you. Here you'll meet "insane" Selkaths. But you can't do anything to me - I know too much! On Normal the vents do 25 damage each, they'll do less on Easy. Enjoy. You're able to threaten the Sith for Dark Side Points, if you do this a nearby Selkath will intervene and tell you that threatening people is a big no-no on Manaan. 3rd Answer: 64 5. Then, go back to where we fought the droids at the beginning of the corridor, and go right through the door there. Beyond the north door the corridor curves west, where it's patrolled by a Sith heavy trooper. Then search the footlocker in that room for 2 Frag Grenades and a Sonic Grenade before going left into the next room. When you first arrive at Hrakert Station you'll encounter a mercenary who will be freaking out. *** This stronghold is only visible on the Public Test Server! 6. Additionally, it's taking mercenaries left and right to protect the Republic people down below from dangerous Manaan creatures, but most have died. HEY!!!!! Broken Droid: On this Broken Droid you'll find the Data Module which is technically all we need inside the Sith Base to continue with the main story. Canderous' Honor (Can start anywhere but Tatooine) Sunry: If you've recruited Jolee as a playable character on Kashyyyk, your first time entering Ahto West you'll be stopped by a woman named Elora. sorry I had no idea how to get back ethier. In this room you'll find a series of lockers you can pick and get goods out of. Republic Embassy: Roland Wann is the main person you'll need to speak with at the Republic Embassy for most of the Manaan Story Quests. Transfer from injector to container Go ahead through this corridor, passing the Security Droid on your left. Our destination is the eastern most portion of the sea floor where there will be two doors you can enter that lead to the Kolto Control map. A Sith security officer stands behind a console in the middle of the room, facing the elevator. Star Wars: Knights of the Old Republic (PC) To decrypt the card you need to solve the patterns with math mathmatics. Then go forward and through the next door, into another corridor. But there's a footlocker here with a Plasma Grenade in it. kotor how to not get banned from manaan. She will ask to speak with Jolee and if he is in your party you'll automatically begin the Sunry Murder Trial Side Quest.