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Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. Maneuver the helicopter sideways with [A] and [D]. I can't understand the reason. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. The Strider will have incredible difficulty fording over bodies of water. Scrolling slower (or in smaller increments) should improve turn speed a bit. should free up the scroll wheel for more practical function like speed control. Press question mark to learn the rest of the keyboard shortcuts. & I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. Speeds listed are forward movement speeds only. It have: vItemSpace , licenses[] , price and textures[] . edit: Sorry havent looked in the comments that you already found it. You click it and nothing happens or it becames disabled Features ^ A low gear would certainly help for steep terrain. Armed Assault Wiki is a FANDOM Games Community. Fuel capacity Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Games. I can open it with notepad++ but it is crypted (a lot of unknew characteres). Valve Corporation. I'd assume in MP execute that locally to the driver. 128 km/h on land12 km/h in water Then look for the file when vehicle are on sell with their classname, price, etc.. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Please see the. Another pre-Alpha promotional screenshot displaying the interior of the Strider. So the question that i have is a two-parter: 1. All rights reserved. Info This script was used to get speeds. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Not sideways, backwards or diagonal. simulation yet seen in the Arma series. Otherwise, like Yannick said, it does have a max rotation speed. Any chances of adding a keybind to engage/disengage cruise? November 24, 2016 in Solved. Use the mouse to control the helicopter smoothly. 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. 2- The option to turn on lights on vehicles just disappears =( Could anyone help me with 2 things please: The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. Use the rudder [Q] and [E] to rotate left/right. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator This can be provided by nearby houses, or by building tents. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). There may be other solutions, this is just something I have done for moving a large sub around in the water. The offroud. By using this site, you agree to our Terms of Use. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. Everything about the ARMA game series by Bohemia Interactive on reddit! (*) Not used by any in-game Strider. So lets see. Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. The RCWS turret on armed variants can only survive 40 points of damage before failing. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. Striders have base armour values of 200. One of the most significant additions to Arma 3 is the introduction of underwater environments It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. Note the Commander's terminal located on the left behind the driver's seat. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. (*) Reductions only apply to the explosive component of the munition i.e. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). 9700 kg (all variants) The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. Conditions. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). This script was used to get speeds. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 A Strider looks over cargo containers at Malden airport. It takes 200% increased damage from high-explosive (HE) type munitions. Yes (all variants) Just like with the stance system for infantry. I never noticed it before. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member It is incorrectly classified in-game as an MRAP. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). LARV / MRAP When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. have at act as an accelerator. I disabes the mod, and its works. This platform update is free for all owners of Arma 3. Description Description: Sets velocity vector of an object in m/s. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. If you have a related Youtube channel, enter the URL. I never liked, in any game, tapping the "gas pedal" to accelerate with. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! It's measured in meters-per-second. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. Having a CPU clock of 3.9GHz or higher is recommended. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. The engine can survive up to 100 points of damage. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. It takes 20% less damage to hits to HE-type munitions. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. The rest tend to flicker & will be ignored. Type I'll record a video showing the error with Gun Shop and post here to show what's happening. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test!